Unreal Engine Gaming and Interactive Applications Introduction Live Hands-On Instructor-Led Training Class
Virtual Online Live Training (VOLT™) Access from Anywhere
Outline & Course Information
Duration & Times: 2 Days – 8:30AM-3:00PM EST
Locations for Training:
Course Description: In this hands-on, two-day Unreal Engine Gaming and Interactive Applications Introduction training course, you will learn how to use this industry-leading 3D computer graphics and virtual world game engine. The course will cover how to build games by learning to create actors, blueprints, navigation, materials, textures, maps, using artificial intelligence, and building for VR and mobile platforms.
Prerequisites: Students must have a good working knowledge of computers, operating systems, using a mouse, keyboard, standard menus and commands. Students must be able to open, save, and close applications and files, as well as navigate to other folders.
Required Technical Set-Up:
• Primary computer connected to a second monitor OR second computer to view instructor live
• Reliable High-speed internet connection
• Web Browser: Google Chrome Preferred (Alternative: Microsoft Edge)
• 3-Button Computer mouse
• Audio Speaker/Microphone (built-in to computer or external)
Job Roles that Use Unreal Engine:
Game Makers
Animators
Film and Video Professionals
Motion-Graphics Professionals
Visual Effects Artists
Web Designers
Projects that Use Unreal Engine:
Computer Graphics
3D Content
Games
Films
Visualizations
Unreal Engine Gaming and Interactive Applications Introduction Course Outline
1. Getting Started with Unreal
First Steps, Navigating the Interface
Menus, Search, and Shortcuts
Modify Your First Map
Blocking Geometry
Placing Actors
Lighting Your Map
Player Start and Simulate
2. Actor Basics
Overview of Blueprint
Create Your First Actor
Different Actor Types
Actor Components
Child Actors
Common Modelling Tools
3. Blueprint Basics
What is Blueprint?
Tick, Begin Play, Construction, Print
Make Your First Event
Pallette Browser
4. Putting it all together
Adding Navigation
Adding Your Actors
Overview of Input Settings
Overview of Project Settings
Build Your First Game!
5. Materials, Textures, and Simulations
What are Materials and Textures?
Creating a Simple Material
Exercise Time
Overview of Niagara
Create Your First Niagra System
6. Map Creation
Make Your First Blank Map
Landscape Tools Overview
Blocking Geometry Review
Navigation, Blocking Volumes
Map Blueprint
7. A Simple AI
Overview of Behavior Trees
Implementing a Simple AI with MoveTo
Collision and Trace Channels
Passing & Receiving Damage, Hit, Overlap
8. Putting it all together, Part 2
Print String, Output Log
Project Settings Overview, Default Map
GameMode & GameInstance
Build for other Platforms (VR, Android, iOS)
Disclaimer: All course objectives and outlines are used as a guideline and are subject to change to ensure the latest information is covered to support real world use of the technology.
Software Versions: ThinkB!G open enrollment classes are taught on the most current version of software whenever possible. To request a specific version, please Contact Us or call us at 301-362-2250.
What's Included in Your ThinkB!G Training
- Expert Virtual Live Instructor-Led, Hands-On Training by Senior Consultants, Designers, and Developers
- Remote Access to Class Computer with Pre-Installed Software—No Licenses, Installs, or Downloads Required!
- Instructor Live View of Participant Screens for Real-Time Over-the-Shoulder Support
- Digital Course Materials for Post-Class Reference
- 1-Year Access to Searchable Class Recording
- Certificate of Completion
- Certification Pack Option (if applicable): Includes Online Test Prep, Exam Voucher + 1 Retake, and Virtual Exam Proctoring
- IT Support for Technical Setup & During Training
Pricing
Public Enrollment Training Pricing
Commercial Price Per Person 2-Day Class: $1,260.00
GSA/Government Price Per Person 2-Day Class: $1,142.57
Non-Profit/Education Price Per Person 2-Day Class: $1,210.00
Need Private Custom Training for Your Team?
Dates to Register
Event | Venue | Start Date | End Date | |
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Unreal Engine Gaming and Interactive Applications Introduction | Unreal Engine Gaming and Interactive Applications Introduction |
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Unreal Engine Gaming and Interactive Applications Introduction | Unreal Engine Gaming and Interactive Applications Introduction |
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Unreal Engine Gaming and Interactive Applications Introduction | Unreal Engine Gaming and Interactive Applications Introduction |
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Custom Private Training
We offer this course as Custom Private Training or Project Based Training®!
If you have a team of individuals, you can receive bulk discounts by doing your own Private training session & cover your specific learning objectives!
What's Included?
- Custom Outline to include Targeted Topics Based on Your Learning Needs
- Instructor Led Hands-On Virtual Online Live Training (VOLT™) & Certification
- Training Delivered from Certified Instructors that are Senior Consultants
- Official Curriculum Courseware & Personal Use of Class Recording for Limited Time
- Certificate of Completion
- Remote Access to ThinkB!G Class Computer with Software licenses & Class Files Pre-Installed for Use During Training--No Installs or Downloads
- Instructor's Real-Time View of ThinkB!G Class Computer Screen for Immediate Live Interactive Support
- If Certification Training is Selected, It May Include a Test Prep Tool, Testing Voucher with Free Retake, and Proctor Fee (if taken with ThinkB!G Virtually)
- Note: IT Support is Available to Pre-Flight Virtual Class Set Up Before & During Training
Submit details and a formal training quote will be sent to you!
Policies
Payment Policy for Public Enrollment Classes
Payment and/or Purchase Order is required 16 Business Days (Monday-Friday) prior to first date of training class.
Payment Policy for Private & Project Based Training® Classes
Payment and/or Purchase Order is required 16 Business Days (Monday-Friday) prior to first date of training service. Pricing provided is firm fixed price based on number of students. Client is responsible for entire amount regardless of change in number of registrations.
Cancellation/Rescheduling Policy for Public Enrollment Classes
- Classes may be canceled if less than 4 students are registered. We will notify you of cancellations no later than 16 business days prior to class.
- Canceling/Rescheduling more than 16 business days prior to class: You are eligible for a refund or free reschedule. Registration is transferable to another student for the same class & date.
- Canceling/Rescheduling less than 16 business days prior to class: No refund. No Reschedule. Registration is transferable to another student for the same class & date.
- No Shows without contact: No refund. No Reschedule.
Cancellation/Rescheduling Policy for Custom/Private and On-Site Training Classes
- No penalty if cancellation/reschedule is 16 Business Days (Monday-Friday) prior to the first date of class.
- 50% penalty will be incurred if cancellation/reschedule is less than 16 Business Days (Monday-Friday) prior to the first date of class. This fee is to cover instructor expenses, travel, and course materials purchased.
Cancellation/Rescheduling Policy for Individual Students in Custom/Private Training Classes
- Individual students registered in a private class, who cancel or do not show, are not eligible for a partial refund or reschedule. Registration is transferable to another student. Please contact your class organizer or manager if you need to cancel.