Maya Advanced

Maya Advanced

We're sorry, but all tickets sales have ended because the event is expired.

Training Dates

  •  June 8, 2015 - June 11, 2015
     8:30 am EDT - 3:00 pm EDT

In this Advanced Maya Training Class, we will review the basics covered in intro to Maya and dive  further into hard surface modeling, technical modeling, organic modeling,  and set modeling. We will use light utilities to build advanced indoor/outdoor lighting rigs,  and Mental Ray shaders with advanced texture networks to achieve the best possible results. We will also cover (more…)

Maya Advanced

Maya Advanced

We're sorry, but all tickets sales have ended because the event is expired.

Training Dates

  •  August 17, 2015 - August 20, 2015
     8:30 am EDT - 3:00 pm EDT

In this Advanced Maya Training Class, we will review the basics covered in intro to Maya and dive  further into hard surface modeling, technical modeling, organic modeling,  and set modeling. We will use light utilities to build advanced indoor/outdoor lighting rigs,  and Mental Ray shaders with advanced texture networks to achieve the best possible results. We will also cover (more…)

Maya Advanced

Maya Advanced

We're sorry, but all tickets sales have ended because the event is expired.

Training Dates

  •  November 2, 2015 - November 5, 2015
     8:30 am EST - 3:00 pm EST

In this Advanced Maya Training Class, we will review the basics covered in intro to Maya and dive  further into hard surface modeling, technical modeling, organic modeling,  and set modeling. We will use light utilities to build advanced indoor/outdoor lighting rigs,  and Mental Ray shaders with advanced texture networks to achieve the best possible results. We will also cover (more…)

Maya Advanced

Maya Advanced

We're sorry, but all tickets sales have ended because the event is expired.

Training Dates

  •  August 25, 2014 - August 28, 2014
     8:30 am EDT - 3:00 pm EDT

In this Advanced Maya Training Class, we will review the basics covered in intro to Maya and dive  further into hard surface modeling, technical modeling, organic modeling,  and set modeling. We will use light utilities to build advanced indoor/outdoor lighting rigs,  and Mental Ray shaders with advanced texture networks to achieve the best possible results. We will also cover (more…)