by Christine Abunassar | Jul 31, 2014
We're sorry, but all tickets sales have ended because the event is expired.
Training Dates
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June 8, 2015 - June 11, 2015
8:30 am EDT - 3:00 pm EDT
In this Advanced Maya Training Class, we will review the basics covered in intro to Maya and dive further into hard surface modeling, technical modeling, organic modeling, and set modeling. We will use light utilities to build advanced indoor/outdoor lighting rigs, and Mental Ray shaders with advanced texture networks to achieve the best possible results. We will also cover (more…)
by Christine Abunassar | Jul 31, 2014
We're sorry, but all tickets sales have ended because the event is expired.
Training Dates
-
August 17, 2015 - August 20, 2015
8:30 am EDT - 3:00 pm EDT
In this Advanced Maya Training Class, we will review the basics covered in intro to Maya and dive further into hard surface modeling, technical modeling, organic modeling, and set modeling. We will use light utilities to build advanced indoor/outdoor lighting rigs, and Mental Ray shaders with advanced texture networks to achieve the best possible results. We will also cover (more…)
by Christine Abunassar | Jul 31, 2014
We're sorry, but all tickets sales have ended because the event is expired.
Training Dates
-
November 2, 2015 - November 5, 2015
8:30 am EST - 3:00 pm EST
In this Advanced Maya Training Class, we will review the basics covered in intro to Maya and dive further into hard surface modeling, technical modeling, organic modeling, and set modeling. We will use light utilities to build advanced indoor/outdoor lighting rigs, and Mental Ray shaders with advanced texture networks to achieve the best possible results. We will also cover (more…)
by Christine Abunassar | Jun 3, 2014
We're sorry, but all tickets sales have ended because the event is expired.
Training Dates
-
August 25, 2014 - August 28, 2014
8:30 am EDT - 3:00 pm EDT
In this Advanced Maya Training Class, we will review the basics covered in intro to Maya and dive further into hard surface modeling, technical modeling, organic modeling, and set modeling. We will use light utilities to build advanced indoor/outdoor lighting rigs, and Mental Ray shaders with advanced texture networks to achieve the best possible results. We will also cover (more…)