In this hands-on, two-day Unreal Engine Gaming and Interactive Applications Introduction training course, you will learn how to use this industry-leading 3D computer graphics and virtual world game engine. The course will cover how to build games by learning to create actors, blueprints, navigation, materials, textures, maps, using artificial intelligence, and building for VR and mobile platforms.
Event | Venue | Date | |
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Unreal Engine Gaming and Interactive Applications Introduction | Unreal Engine Gaming and Interactive Applications Introduction |
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Register |
Unreal Engine Gaming and Interactive Applications Introduction | Unreal Engine Gaming and Interactive Applications Introduction |
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Register |
Commercial Price Per Person 2-Day Class: $1,260.00
GSA/Government Price Per Person 2-Day Class: $1,142.57
Non-Profit/Education Price Per Person 2-Day Class: $1,210.00
Duration: 2 Days
Locations for Training:
Prerequisites: Students must have a good working knowledge of computers, operating systems, using a mouse, keyboard, standard menus and commands. Students must be able to open, save, and close applications and files, as well as navigate to other folders.
Job Roles that Use Unreal Engine:
Game Makers
Animators
Film and Video Professionals
Motion-Graphics Professionals
Visual Effects Artists
Web Designers
Projects that Use Unreal Engine:
Computer Graphics
3D Content
Games
Films
Visualizations
1. Getting Started with Unreal
First Steps, Navigating the Interface
Menus, Search, and Shortcuts
Modify Your First Map
Blocking Geometry
Placing Actors
Lighting Your Map
Player Start and Simulate
2. Actor Basics
Overview of Blueprint
Create Your First Actor
Different Actor Types
Actor Components
Child Actors
Common Modelling Tools
3. Blueprint Basics
What is Blueprint?
Tick, Begin Play, Construction, Print
Make Your First Event
Pallette Browser
4. Putting it all together
Adding Navigation
Adding Your Actors
Overview of Input Settings
Overview of Project Settings
Build Your First Game!
5. Materials, Textures, and Simulations
What are Materials and Textures?
Creating a Simple Material
Exercise Time
Overview of Niagara
Create Your First Niagra System
6. Map Creation
Make Your First Blank Map
Landscape Tools Overview
Blocking Geometry Review
Navigation, Blocking Volumes
Map Blueprint
7. A Simple AI
Overview of Behavior Trees
Implementing a Simple AI with MoveTo
Collision and Trace Channels
Passing & Receiving Damage, Hit, Overlap
8. Putting it all together, Part 2
Print String, Output Log
Project Settings Overview, Default Map
GameMode & GameInstance
Build for other Platforms (VR, Android, iOS)
Disclaimer: All course objectives and outlines are used as a guideline and are subject to change to ensure the latest information is covered to support real world use of the technology.
Software Versions: ThinkB!G open enrollment classes are taught on the most current version of software whenever possible. To request a specific version, please Contact Us or call us at 301-362-2250.
No certification available
If you have a team of individuals, you can receive bulk discounts by doing your own Private training session & cover your specific learning objectives!
Important Notice: Please avoid accessing ThinkB!G remote student computers on devices marked as classified or containing confidential information. Opt for an alternate computer for your training requirements, and for any specific class participation needs or inquiries, don’t hesitate to get in touch with
[email protected].