Unreal Engine Virtual Cinematic Production Introduction Live Hands-On Instructor-Led Training Class
Virtual Online Live Training (VOLT™) Access from Anywhere
Outline & Course Information
Duration & Times: 2 Days – 8:30AM-3:00PM EST
Locations for Training:
Course Description: In this hands-on, two-day Unreal Engine Virtual Cinematic Production Introduction training course, you will learn how to use this industry-leading 3D computer graphics and virtual world game engine. The course will cover how to develop interactive and immersive experiences by learning to create content, cinematics, blueprints, materials, textures, and levels.
Prerequisites: Students must have a good working knowledge of computers, operating systems, using a mouse, keyboard, standard menus and commands. Students must be able to open, save, and close applications and files, as well as navigate to other folders.
Required Technical Set-Up:
• Primary computer connected to a second monitor OR second computer to view instructor live
• Reliable High-speed internet connection
• Web Browser: Google Chrome Preferred (Alternative: Microsoft Edge)
• 3-Button Computer mouse
• Audio Speaker/Microphone (built-in to computer or external)
Job Roles that Use Unreal Engine:
Game Makers
Animators
Film and Video Professionals
Motion-Graphics Professionals
Visual Effects Artists
Web Designers
Projects that Use Unreal Engine:
Computer Graphics
3D Content
Games
Films
Visualizations
Unreal Engine Virtual Cinematic Production Introduction Course Outline
1. Getting Started with Unreal
What is Unreal and What Can it Do?
First Steps, Navigating the Interface
Menus, Search, and Shortcuts
Modify Your First Map
Blocking Geometry
Placing Actors
Lighting Your Map
How to Play in Unreal
2. Content Creation Part 1 in Unreal
Overview of Actors System in Unreal
Create Your First Actor
Adding Components to Your Actor
Other Content to Add in Unreal
Bridging Unreal, Blender, and Other DCCs
3. Creating Cinematics in Unreal
Sequence Editor Overview
Camera Tools Overview
Animate Your First Cinematic
Using Master Sequences
Render Your First Cinematic
4. Blueprint Overview in Unreal
What is Blueprint?
The Actor Lifecycle
Make Your First Event
What are Nodes and How to Use Them
Create a Simple AI in Blueprint
5. Content Creation Part 2 in Unreal
What are Materials and Textures?
Creating a Simple Material
Overview of Niagra Visual Effects System
Using Quixel to Find and Mix Materials
Using Quixel Megascans to Build Scenes
6. Level Creation in Unreal
Make Your First Blank Level
Landscape Tools Overview
Foilage Tools in Unreal
Adding Lights and Skies to Your Level
Compiling, Cooking and Baking
Making Lighting Performant
7. Content Creation Part 3 in Unreal
Welcome to the City Example
What is Lumen?
What is Nanite?
What is World Partition?
What is Chaos Physics?
What is Mass Ai?
What are MetaHumans?
8. Wrapping up Unreal
What to do When Things Break
Project, Editor, and Plugin Settings
Building & Targetting Different Hardware
Disclaimer: All course objectives and outlines are used as a guideline and are subject to change to ensure the latest information is covered to support real world use of the technology.
Software Versions: ThinkB!G open enrollment classes are taught on the most current version of software whenever possible. To request a specific version, please Contact Us or call us at 301-362-2250.
What's Included in Your ThinkB!G Training
- Expert Virtual Live Instructor-Led, Hands-On Training by Senior Consultants, Designers, and Developers
- Remote Access to Class Computer with Pre-Installed Software—No Licenses, Installs, or Downloads Required!
- Instructor Live View of Participant Screens for Real-Time Over-the-Shoulder Support
- Digital Course Materials for Post-Class Reference
- 1-Year Access to Searchable Class Recording
- Certificate of Completion
- Certification Pack Option (if applicable): Includes Online Test Prep, Exam Voucher + 1 Retake, and Virtual Exam Proctoring
- IT Support for Technical Setup & During Training
Pricing
Public Enrollment Training Pricing
Commercial Price Per Person 2-Day Class: $1,260.00
GSA/Government Price Per Person 2-Day Class: $1,142.57
Non-Profit/Education Price Per Person 2-Day Class: $1,210.00
Need Private Custom Training for Your Team?
Dates to Register
Event | Venue | Start Date | End Date | |
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Unreal Engine Virtual Cinematic Production Introduction | Unreal Engine Cinematic Production Intro Virtual Classroom |
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Unreal Engine Virtual Cinematic Production Introduction | Unreal Engine Cinematic Production Intro Virtual Classroom |
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Unreal Engine Virtual Cinematic Production Introduction | Unreal Engine Cinematic Production Intro Virtual Classroom |
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| Register |
Unreal Engine Virtual Cinematic Production Introduction | Unreal Engine Cinematic Production Intro Virtual Classroom |
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| Register |
Unreal Engine Virtual Cinematic Production Introduction | Unreal Engine Cinematic Production Intro Virtual Classroom |
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| Register |
Custom Private Training
We offer this course as Custom Private Training or Project Based Training®!
If you have a team of individuals, you can receive bulk discounts by doing your own Private training session & cover your specific learning objectives!
What's Included?
- Custom Outline to include Targeted Topics Based on Your Learning Needs
- Instructor Led Hands-On Virtual Online Live Training (VOLT™) & Certification
- Training Delivered from Certified Instructors that are Senior Consultants
- Official Curriculum Courseware & Personal Use of Class Recording for Limited Time
- Certificate of Completion
- Remote Access to ThinkB!G Class Computer with Software licenses & Class Files Pre-Installed for Use During Training--No Installs or Downloads
- Instructor's Real-Time View of ThinkB!G Class Computer Screen for Immediate Live Interactive Support
- If Certification Training is Selected, It May Include a Test Prep Tool, Testing Voucher with Free Retake, and Proctor Fee (if taken with ThinkB!G Virtually)
- Note: IT Support is Available to Pre-Flight Virtual Class Set Up Before & During Training
Submit details and a formal training quote will be sent to you!
Policies
Payment Policy for Public Enrollment Classes
Payment and/or Purchase Order is required 16 Business Days (Monday-Friday) prior to first date of training class.
Payment Policy for Private & Project Based Training® Classes
Payment and/or Purchase Order is required 16 Business Days (Monday-Friday) prior to first date of training service. Pricing provided is firm fixed price based on number of students. Client is responsible for entire amount regardless of change in number of registrations.
Cancellation/Rescheduling Policy for Public Enrollment Classes
- Classes may be canceled if less than 4 students are registered. We will notify you of cancellations no later than 16 business days prior to class.
- Canceling/Rescheduling more than 16 business days prior to class: You are eligible for a refund or free reschedule. Registration is transferable to another student for the same class & date.
- Canceling/Rescheduling less than 16 business days prior to class: No refund. No Reschedule. Registration is transferable to another student for the same class & date.
- No Shows without contact: No refund. No Reschedule.
Cancellation/Rescheduling Policy for Custom/Private and On-Site Training Classes
- No penalty if cancellation/reschedule is 16 Business Days (Monday-Friday) prior to the first date of class.
- 50% penalty will be incurred if cancellation/reschedule is less than 16 Business Days (Monday-Friday) prior to the first date of class. This fee is to cover instructor expenses, travel, and course materials purchased.
Cancellation/Rescheduling Policy for Individual Students in Custom/Private Training Classes
- Individual students registered in a private class, who cancel or do not show, are not eligible for a partial refund or reschedule. Registration is transferable to another student. Please contact your class organizer or manager if you need to cancel.